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At Systems Heavy, our games put players first, driven by bold and innovative design. These are the kinds of experiences that stay with you long after you've stopped playing—immersive, captivating, and always within reach. Whether it’s your morning commute or a late-night session, our games go where you go, across any device.

The Team

We’re a small team of developers, engineers, artists, and musicians who’ve spent years honing our craft across games, tech, and storytelling. Now we’re combining that experience to build bold, original games: fast, focused, and with a deep respect for the creative process.

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Michael Leone

Founder & CEO

As Owner and Technical Designer Michael has over 10 years of leadership experience in the gaming industry contributing to legendary AAA titles. With his progressive design approach, Systems Heavy is poised to define the future of gaming.

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Ben Backus

CCO, Audio Director

Having composed and produced award winning music and sound design across TV and Film for almost two decades, Ben oversees our Audio department. His experience sourcing and managing creative teams allows us to leverage top tier talent and create immersive titles in any universe.

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Paul Handzel

COO, Executive Producer

Paul brings over 20 years of expertise in business and relationship management to our team. As the cornerstone of our operation, he ensures we are always poised for creativity and innovation, and he is also a world class chef and dog lover!

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Kim MacAskill

Narrative Director

Merging player agency with great storytelling and world building is at the core of what Kim does. Her Narrative Design leadership experience and versatility across game genres make her a natural fit for Systems Heavy's diverse ambitions.

Gabriele Aimone

Advisor

A 14 year veteran of the mobile gaming industry, Gabriele is excited to brings his skills, passion and expertise in Production, Leadership, Player Support, Community & Culture development to Systems Heavy’s first feature IP.

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